local replicationstorage = game.ReplicatedStorage for i, v in pairs(replicationstorage.Weapons:GetDescendants()) do if v.Name == "Auto" then v.Value = true end if v.Name == "RecoilControl" then v.Value = 0 end if v.Name == "MaxSpread" then v.Value = 0 end if v.Name == "ReloadTime" then v.Value = 1 end if v.Name == "FireRate" then v.Value = 0.05 end if v.Name == "Crit" then v.Value = 20 end end